Project 4X - Prototype Release - v.01
Project 4X » Devlog
UPDATE 0.1.1 - Bug fixes & Balance tweaks.
This update addresses most of the notes and considerations you've so kindly provided the last few days. The most significant change is that the Lance unit got significantly nerfed, as it could be abused. Thank you everyone for your help!
Tomorrow, May 26th and until the 28th we will be exhibiting in Gotland's Game Conference - Pass by the booth to share your thoughts and what you'd like to see next for Project 4X!
Changelog:
- Ship upgrade button now lists the price (10) instead of nothing.
- City borders gap fixed
- Smithery Research description now has the correct building name.
- Harvesting a forest hex now correctly displays as "Build Cabin"
- Descriptions on abilities that can be harvested now use the correct verb
- Lance unit heavily tweaked to be equally powerful for the price.
- Catapult counterattack now spawns the correct particle effect.
- Some UI elements got tweaked
- Some panels now have a fade-in you will probably not notice.
- Spacing on Research descriptions got tweaked.
- Executable icon updated to release logo.
- Research now displays with spaces on Civilization select
- Camera pan now centers on the capital of each civilization on turn changes.
Files
Project4X Windows 86 MB
May 25, 2023
Get Project 4X
Project 4X
Build. Expand. Conquer.
Status | Released |
Author | Nick A. Spyrakos |
Genre | Strategy, Puzzle, Simulation |
Tags | 4X, civilization, Experimental, Local multiplayer, polytopia, Singleplayer, Turn-based, Turn-based Strategy |
Languages | English |
Accessibility | High-contrast, One button |
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